CubeXR presents an evening of Virtual Drinks , chat and space age music. Unwind from the conference day. Come on down to the most swinging , retro sci-fi lounge on HUBS. Daily at 9 pm UTC in Hubs.
**must have a Premium Access ticket to attend
CubeXR Star Trek Tribute Lounge
CubeXR Sky Cinema FLY-IN Theater
CubeXR Astro Playa
Created to pay homage to those artists and artisans who created the original Star Trek TV Show in 1965, the SkyBar Lounge has a long storied history in the Mediaverse beginning in Second Life in 2006 and now re opening in 2020 in HUBS.!.
Beam in! Drink up! And no worries about Driving Home !
Voices of VR podcast host Kent Bye been to over 100 conferences in the last 11 years, and he lives for the serendipitous collisions that happen in the in-between, threshold spaces of a conference. This session will be an interactive workshop in High Fidelity to experiment with social dynamics of spatialized audio with the proper invitation and facilitation to create dynamic conversations and the opportunity to discover other people with a shared intention for creation or shared problems to solve. The shared problem we are all facing is that virtual conferences still have a ghostly presence to them, and have been focused on the one-to-many broadcast model of presentation. This session is an experiment to try to move beyond this conference model, and into a more unconference format.
Monday, June 1 at 18:00 UTC / 11a PDT
Tuesday, June 2 at 22:00 UTC / 3p UTC
*Premium Access ticket holders only
Links will be emailed to you prior to the event
SETVR is a self-enhancement training virtual reality platform that allows self-defense practitioners the ability to train their muscle memory and reaction time for hand to hand combat situations through virtual scenarios. Come join us in our zen Mozilla Hub to meditate, learn about martial arts and self-defense, and experience the future of how self-defense may be practiced on the go!
Offered daily at 6-7 pm UTC in Mozilla Hub
*Premium Account ticket holders only
Proudly sponsored by The Wild, the VR/AR Global Online Summit will be hosting our first annual Architecture and Interior Design Student Competition. 6 student finalists will be selected to share their original 3D models in a live-streamed competition.
Applications are now closed.
About the Competition
What is the future of design for distanced/digital socialization? Show us your vision for the innovation of interactive public spaces. The 1st annual VR AR Global Design Student Competition aims to celebrate the creativity of architecture and interior design students throughout the world. This competition provides rising leaders the opportunity to use emerging technologies, showcase their visions for the future, and gain professional exposure.
The Challenge
Design a space that encourages digital socialization or innovative social distancing. Could be the future workplace, an office, a public space, a lobby, entry way, a room or building using smart technology, or other utilitarian design idea.
Who should apply?
You should be a currently enrolled undergraduate or graduate student enrolled in an interior design or architecture program.
You should have experience using or general interest in virtual reality, XR, or other emerging and immersive technologies.
You should use Revit or SketchUp, or other leading 3D modeling programs for your design.
Why should students apply?
The VR AR Global Student Design Competition is your opportunity to get involved, show your work, and make a name for yourself in the Architecture and Design community. You’ll win a handful of exclusive prizes by our sponsors, as well as gain some media exposure to kickstart your career. But most importantly, this is your chance to present your ideas to a global audience and get critical feedback from experienced professionals.
Meet Your Jurors
Amy Peck is Sr. Director of Enterprise Content at HTC Vive. Amy founded EndeavorVR, a leading global XR strategy & consulting firm. She is a recognized thought-leader in the space and speaks globally on the future of XR. She is a venture partner at the Capital Region AR/VR Accelerator, holds several Advisory Board roles and Co-chairs the VRARA Enterprise Committee. Her own personal mission is to see XR fundamentally improve every aspect of our lives with the goal of making this technology accessible and transformative for everyone.
Aubrey Tucker is the Director of Innovation and Technology for ETRO Construction, where he offers a focused and thoughtful approach to innovative research, implementation and application of technology across businesses to create efficiencies and amplify the power of ETRO’s people. He is an Enabler, Technologist, International BIM Speaker, University Lecturer and Revit Expert with an extensive career with skyscrapers, hospitals, schools, airports and technology.
Prizes
1-year subscription to The Wild
VR Headset
Laptop
Feature article in leading magazine or blog
Application Deadline
Wednesday, May 20th by 11:59pm PST (Pacific Standard Time)
6 students will be selected to participate in the competition.
How to Enter
Fill out an application here. Deadline is Wednesday, May 20th by 11:59pm PST.
VR headset recommended but not required to apply/participate. To participate, you must have minimum VR headset or PC requirements to install The Wild. Learn more on how to get started.
3D model submission: Revit or SketchUp models preferred; GLTF, FBX, OBJ ok.
Be prepared to describe your project. What was your inspiration, how did you create it, what makes it unique, what is the social interaction experience that your space provides, and why do you deserve to win?
Must be available on Tuesday June 2nd to participate live in the webcast, via The Wild app.
Guidelines
Design a space that encourages digital socialization or innovative social distancing. Could be the future workplace, an office, a public space, a lobby, entry way, a room or building using smart technology, or other utilitarian design idea.
Submission must be your own original concept or design. No assistance is allowed. 3D model submission: Revit or SketchUp models preferred; GLTF, FBX, OBJ ok.
File size must be <200MB. <1 million polygons and please only use jpg and or pngs for material textures. Review our size limitations here.
All entrants must be graduate or undergraduate students enrolled in an interior design or architecture program.
Press Inquiries or Questions?
Contact Anne-Marie Enns at am@thevrara.com or Clay Walsh, Marketing & Communications Director at The Wild at clay@thewild.com.
Applications are now closed.
Get tickets to participate in the online summit!
The VRARA Women's Committee has joined forces with Women in Immersive Tech Europe, to create two incredible events at the VR/AR Global Summit Online! Join us in AltSpace to meet and greet with women working in immersive tech from around the globe.
Join us June 2 from 3-4 pm in AltSpace.
Join us June 3 from 5-6 pm in AltSpace.
VRARA Women - our vision is to unite women working in VR, AR and XR from across the globe and provide opportunities for mentorship, promotion, investment and to create a unified voice of women working in immersive tech.
WIIT- our vision is to create an inclusive network of talented women who are driving Europe’s virtual, augmented and mixed reality sectors.
Cathy Hackl Women's Scholarship
With a generous donation from Cathy Hackl, we are pleased to introduce the Cathy Hackl Women's Scholarship to be awarded on June 2nd at the Global Summit Online. This individual membership to the VRARA (valued at $500) will be awarded to one woman who wants to make a difference in the world of VR and AR technologies.
The application will be open until May 30th, 2020 and we invite all women, or female-identifying individuals, to apply. The winner will be awarded on June 2nd at the Women's Committee meetup in AltSpace. The award recipient will receive a one year membership to the VR/AR Association.
Details coming soon!
How can I meet people at an online event? Is there the opportunity to interact with others? How does the networking work?
We have got you covered! The GSO will feature MANY opportunities to engage with other attendees at the event. From the networking rooms available in the app, where we give you 5 minutes to connect with other attendees in pre-organized spaces, to content-specific networking rooms that take place right after the talks, to creative meet ups in Social VR platforms there are so many opportunities to connect. There will also be special opportunities to connect with speakers throughout the event.
*All networking is available for Premium Access ticket holders only.